From Concept to Final Asset: What a Healthy Game Art Pipeline Looks Like
Most production delays don’t happen during the work. They happen at the handoff points between stages, when expectations aren’t aligned and approval is assumed rather than confirmed. This post walks through every stage of a healthy game art pipeline, from the first concept pass to final delivery, and shows exactly what you as a client should see, review, and approve at each gate. If you work with an external art team or are planning to, this is the process overview you need before production begins.