Key points
The questions below are not due diligence for the sake of it.
Ask specifically: can the studio scale the team up over the course of the project?
What matters is how the number is decided, not just what the number is.
Production without defined milestones leads to rework.
Good studios understand that production is rarely linear.
Questions to Ask Before Signing With a Game Art Outsourcing Studio
You have a shortlist of studios. Their portfolios look solid. Pricing seems reasonable. Your deadline is real. The pressure to just pick one and move forward is completely understandable.
But signing with the wrong partner or before you have the right answers can create problems that will surface at the worst possible moment. Mid-sprint. Right before a milestone. When your lead artist is already stretched thin.
The questions below are not due diligence for the sake of it. They are the practical checkpoints that separate a production partnership that works from one that costs you time, money, and rework.
How Does the Studio Handle Capacity and Ramp-Up?
This is one of the most important questions to ask before any work begins, and it is one that studios rarely volunteer upfront.
Ask specifically: can the studio scale the team up over the course of the project? Most productions do not need full capacity on day one. You may start with concepting, move into asset production, and then require a larger team as the pipeline stabilises. A studio that can plan ahead with you and grow the right skills at the right time, will be far less disruptive than one that scrambles when your production suddenly needs three more environment artists.
The honest answer to this question depends heavily on what you share with the studio early on. Studios that have visibility on your full project scope can prepare ahead of time. They can assign artists with the right skill sets, schedule availability, and avoid gaps between phases. The better your planning is on your side, the better a good studio can prepare on theirs.
Ask: “If our volume increases at a later stage, how do you handle that?” Watch how the studio answers. Vague reassurance is a warning sign. A clear process for capacity planning is a good sign.
How Many Artists Will Be Working on This Project?
This question surprises some studios. It should not surprise a good one.
The honest answer is: it depends on your project scope and timeline. A competent studio with enough visibility will determine the right team size based on what you need. That is actually the right answer. What you want to avoid is a studio that assigns one or two artists to everything regardless of scale, or one that gives you a big number in the pitch and a smaller reality in practice.
What matters is how the number is decided, not just what the number is. Ask the studio to walk you through how they would staff this project given your scope. Ask what happens if an artist leaves mid-project or is unavailable for a sprint. Ask whether dedicated team members stay on your project or rotate.
This conversation will tell you a great deal about how the studio thinks about production, not just art.
What Does the Production Pipeline Look Like From Brief to Delivery?
Ask the studio to walk you through their standard production process. Not a flowchart. Not bullet points on a sales page. A real explanation of what happens after you hand over a brief.
You want to understand:
- How do they handle asset creation stages (blockout, high poly, low poly, texturing, final delivery where applicable)?
- At which points do they flag problems or ask questions?
- What format do deliverables come in, and how are files named and organised?
- What happens when the brief is unclear or references are missing?
A studio that can answer these questions in practical terms has done this before and thought about it seriously. A studio that speaks mostly in general terms about “quality” and “professionalism” may not have the production rigour you need.
How Are Milestones and Approvals Defined?
Production without defined milestones leads to rework. This is true whether you are working with an internal team or an external one.
Before you sign anything, agree on where the approval moments are. For most game art production, those include an early concept or blockout stage, a mid-production check-in, and a final delivery review. On longer projects, there may be weekly or bi-weekly reviews as well.
Ask the studio how they structure milestone approvals. A good studio will not just accept your schedule. They will have a view on where approvals are most important and why. If they push back on a milestone structure because it creates a better workflow, that is usually a positive sign. It means they have thought about this before.
Also ask what happens if an asset does not pass the approval stage. Understand whether revision rounds are included in scope, how many, and what the process looks like if feedback is given late.
Can I See Work in Progress During Production?
Short answer: yes, any reputable studio will accommodate this.
Most studios send work in progress as a matter of course, usually tied to the predefined milestone structure. If you want more frequent visibility ( for example, weekly check-ins or shared folders updated in real time) ask for it before you start. Studios that want a long-term relationship will generally accommodate reasonable visibility requests without hesitation.
What you should be more cautious about is a studio that resists showing work in progress until delivery. That is unusual and worth questioning.
Ask specifically: “How does work-in-progress sharing work? At what stages can I review assets before they are finalised?”
How Do Revisions Work, and What Is Included in Scope?
Revision expectations are one of the most common sources of tension in outsourcing relationships. Get clear on this before production starts.
Ask the studio:
- How many revision rounds are included in the standard workflow?
- What counts as a revision versus a new request?
- What happens if art direction changes mid-production?
Be honest on your side as well. If your internal art direction is still evolving, tell the studio. If your engine or technical requirements are not final, say so. A studio that knows the brief might change can build flexibility into the workflow. One that assumes a locked brief will charge more or push back harder when things shift unexpectedly.
Good studios understand that production is rarely linear. The key is having a shared process for managing changes, not pretending they will not happen.
What Are the Technical Delivery Requirements, and How Do You Handle Them?
This question separates studios that understand game production from studios that understand only art production.
Ask how the studio handles polygon counts, UV layouts, texture resolution, naming conventions, and engine-specific requirements. Ask whether they have worked with your target platform or engine before. Ask who is responsible for ensuring assets meet technical spec on delivery.
If you work in Unreal or Unity, confirm that the studio is fluent in those environments. If you have a specific shader or LOD setup, share it early. The more technical context you give the studio upfront, the less time you spend on rework after delivery.
A technically aware studio will ask you about these requirements. If a studio never asks about technical specs, that is worth probing.
How Will We Communicate, and Who Is My Main Contact?
Communication is a production tool. Unclear communication lines lead to delays, assumptions, and frustration on both sides.
Find out:
- Who is your day-to-day contact at the studio?
- What tools do they use for communication and file sharing?
- What time zone are they working in, and how are overlapping hours handled?
- How quickly can you expect responses to questions or feedback?
Studios working across time zones often build asynchronous communication workflows that work well if expectations are set early. What matters is not that the team is in your time zone, but that the communication process is defined and reliable.
Ask what a typical check-in or review call looks like. Ask whether there is a project manager or account lead responsible for keeping production on track. A clear point of contact makes everything easier to manage.
How Is IP and Confidentiality Handled?
This is not a question to skip because you feel awkward asking it.
Before you share reference art, game design documents, proprietary concepts, or unannounced titles, confirm that the studio uses a proper NDA. Ask how they handle IP ownership of work produced under contract. Ask whether assets are retained, archived, or used in portfolio materials after delivery and under what conditions.
A professional studio will have standard agreements in place and will be familiar with this question. If they are not, that is important information.
What Does Onboarding Look Like, and Is a Test Project Possible?
For larger or longer-term engagements, ask how onboarding works. How long does it take before production begins in earnest? What do you need to prepare and provide?
Also consider asking whether a small test project or pilot is possible before committing to full production. A test task, even a single asset, will tell you more about a studio’s actual workflow, communication, and quality standard than any portfolio page will. Studios that are confident in their process will generally welcome it.
The Right Questions Lead to the Right Partner
Choosing a game art outsourcing studio under production pressure is difficult. But asking the right questions before you sign makes everything that follows easier to manage.
You are not looking for perfect answers. You are looking for clear ones. Studios that understand their own pipeline, communicate honestly about capacity and revisions, and treat pre-contract questions as useful rather than inconvenient are the ones most likely to support you well when production gets hard.
If you are currently evaluating partners and want to understand how Saigon Dragon Studios handles production pipelines, team sizing, feedback rounds, and technical delivery, contact us with your project details and we will walk you through it directly.
Ask about their production pipeline, milestone and approval structure, revision policy, technical delivery standards, communication process, IP handling, and how they manage capacity as your project scales. These practical questions reveal more about how a studio actually works than their portfolio alone.
This depends on your project scope and timeline, and a good studio will determine the right number based on what you share with them. Communicate your full scope and production schedule early so the studio can plan the right team size and skill set for each phase.
Yes. Reputable studios share work in progress as part of the standard production workflow, usually tied to defined milestones. If you want more frequent visibility, ask for it before production begins. Most studios will accommodate reasonable requests.
Revision rounds are typically included in the project scope up to an agreed number. What counts as a revision versus a scope change varies by studio, so clarify this before signing. If your art direction is likely to evolve mid-production, communicate that early so the studio can build flexibility into the workflow.
Ask the studio directly about polygon counts, UV workflows, texture conventions, naming standards, and your specific engine or platform requirements. A technically capable studio will either have relevant experience to reference or ask you the right questions upfront. Share your technical spec sheet early to test how they respond.