The Art Approval Cycle: How to Structure Feedback So Revisions Don’t Spiral

One unclear comment can cost a week of rework. Structured feedback isn’t a nice-to-have in game art production, it’s how you protect timelines, budgets, and working relationships.
This blog breaks down how to run art approval rounds that stay focused and scoped, including what good feedback looks like, when to give it, how many rounds are normal, and what causes revision spirals.